I took a week off but I am back. Indie devs who have released a game(s) what do you wish you knew before hitting the release button? If you haven't released your game ask and see if some one who has can answer.
Had to leave a toxic work place after having brough up unionizing to coworkers.
After the artisan giveaway debacle PowerGPU threw a lot of shade and then didn't show the process of how they chose a winner in their attempt to one up artisan.