Dev: A $10 million budgeted VR game has to sell 416K copies to break even

Very interesting info here, from a developer on Boneworks. The gist is a VR game with a $10 million budget has to sell 416K copies at $40 just to break even, and they say very few games are achieving that.

It's a good window into the economics of making AAA VR games right now. (Also, a $10 million budget isn't that high in the game biz, I bet Behemoth, Batman, Alien Rogue all cost more than that.)

Article:
https://www.uploadvr.com/stress-level-zero-why-studios-dont-just-target-pc-vr/