something to consider for when the game comes back

hello gamers.

i miss the game terribly just like the rest of you, and when the game comes back, i will want nothing more than to farm new players for insane amounts of free dopamine using the moderate skills i developed during the game's previous lifespan.

however, i'm going to contain this desire, and i urge the rest of you to at least consider doing so as well. knowing the pain of such a great game shutting down so soon due to being underappreciated, we should all want to do what we can to improve the game's long-term health, and i believe we can do more than just supporting it financially (which i will also be doing).

i don't know about the rest of you, but i've had situations before where i try a multiplayer game, get immediately dumpstered by an insane player, and just decide it's not worth the time to get up to that level just to be able to play the game, and uninstall it.

being in the unique place rumbleverse will be in when it rereleases, being a battle royale that will have a large amount of veteran players being mixed together with a (hopefully) massive wave of newcomers, there is a much, much higher chance of this event taking place with any given newcomer, being discouraged from playing and peacing out before they can be hooked in by how fun the game can be.

anyway, i'm not suggesting that we all throw our games. even i'm not going to go that far. if i'm in the final circle with four new players, i'm going to send them to brazil and get that fat double-u, like skip leggerday intended. i'm just asking that we all give new players SOME leeway. if we're fighting an obvious new player in the early game, just give them a chance to run away, and only fight them if they want to keep fighting you. only aggressively kill them if it's funny, like suplexing them off a building or something. MAYBE let them smack you around a little. not like they're gonna do much damage in all likelihood.

keeping rumbleverse alive is going to be an uphill battle, and while it's the devs' responsibility and not ours, we can do our little part to improve the chances of the game we love lasting more than six freakin months again. and we can do that by giving up the lump sum of dopamine we'll get from throwing the new rumblers into the woodchipper to let them bloom into potential long term players.