Economy Changes Update: Official Statement
Guys,
We’ve released the new 0/60 version, which includes noticeable changes to the game’s economy:
Specifically:
- Prices for top football players have increased by up to 35%.
- CP income after matches has been slightly reduced.
- Overall, in-game progression now takes longer in terms of the number of matches required.
We’ve noticed that these changes have sparked frustration among some active players and led to heated discussions. We’d like to address these concerns with the following clarifications (which are 100% accurate and transparent):
- During early access, we observed that some players were progressing too quickly, which created an imbalance for those with slower progression. To ensure fair play and balance, we’ve slowed down the overall progression speed, effectively making the process longer for everyone.
- In response, we’ve shifted some of the CP income from match results to quest rewards. This means that players who don’t play 10+ matches daily will receive more CP from quests. If we see players struggling with insufficient CP, we’ll consider further increasing credit rewards and potentially lowering prices.
- Regarding Credit Boosters, we’ve reduced their price from 8 LP to 5 LP (with discounts of up to 3.3 LP in packages). These boosters will also be distributed for free as part of quest rewards and the Team Pass, including the free version, to benefit more active players.
- Some players have raised concerns about Transfer Market prices. These prices are adjusted regularly (biweekly) based on player demand and usage of specific field players and may either increase or decrease.
Additionally:
- All players who participated in Early Access have been credited with 100,000 bonus reputation today to offset any potential discrepancies caused by reputation cap changes.
- In the new version, the default ball has been replaced. It will be granted to all accounts that played during Early Access and do not already have it.
- Players whose rating increased but was not in the top rankings have been frozen in progression permanently. A fix is currently being tested to unlock this.
We remain committed to our principles, actively listening to our community, and carefully analyzing data and your feedback to improve the game!
UFL