Had 2000hrs in Tarkov, started playing ABI, here is my feedback
Firstly, we loved it. There are ups and downs and I will evaluate all of them. Let's start with the main differences of two games.
What is Arena Breakout Infinite trying to do while copying from Tarkov?
It's all clear that they are copying. Nothing is wrong there. They are getting the goods and leaving the bads, while making the game better in their understanding.
The main difference is, that Arena Breakout Infinite doesn't have Hideout. At first, we thought "why?". They got everything from Tarkov, but not Hideout system? They sure could, but they deliberately chose not to. As we play, we understood why. ABI doesn't want their players to stack 4-5 Scav Cases in their inventories with full of trash inside them. The whole point of a Hideout in tarkov is that you get extra perks, like healing faster and getting hydrated faster, also a passive income with Bitcoins etc... But in ABI, you don't need that. You just gotta queue in and play. Less grinding, less inventory time = more gameplay, more enjoyable.
They are copying the good things, leaving the bad things and filling the gaps. They are listening to their community and making the game better, unlike BSG.
Let's list the differences clearly.
What does Tarkov better than ABI?
- Tarkov has dynamic weather. ABI will have it this year, but not ATM.
- Tarkov has Night-Time. ABI will not have night in the near future. (I don't care honestly.)
- Tarkov has better ballistics. That's my experience. If you shoot a scav from 200 meters with a pistol in the face, he dies. In ABI, after 100 meters your bullet is becoming an airsoft pellet. I don't know the point of doing this so. It's not realistic. It must be fixed.
- Tarkov has better grenade physics. Throwing a grenade in ABI doesn't feel real, it's too arcady. It's like throwing a toy-grenade. It must be fixed.
- Tarkov has hideout. It adds a lot of new mechanics to the game, but is it necessary? After playing about 20hrs of ABI, we think not. All that time we spent for Hideout while playing Tarkov felt suddenly a waste of time after ABI. So in our opinion, it's actually not a good thing to have a tarkov-like hideout.
- Tarkov definitely has better "hit" feeling. The satisfaction of killing your enemy is higher. That's mostly because of the death animations in ABI. Tarkov has a free-ragdoll fall when you kill someone. It feels real. ABI has pre-configured death animations. It's unrealistic and MUST be ragdoll.
- Blood. Tarkov has better blood physics. ABI has blood-clouds when you hit someone. It's not as good as tarkov.
- Scav and PMC voice-lines. Tarkov does this good. Swearing must be a part of a game like this. But the bots in ABI are just dumb. They are like 7yo kids, speaking dumb sh*t. Make the voice lines better!
- Proximity chat. ABI doesn't have it.
I think that's it.
What does ABI better than Tarkov?
- FUNCTIONING ANTI-CHEAT.
- ANTI-CHEAT. AGAIN. IT'S NOT ENOUGH TO WRITE IT ONCE. In tarkov, 1/3 of your games have hackers in it. 1/8 of your games you die to a hacker. And if you go labs, EVERY game session has a hacker. Go to tarkov subreddit and look it up. I did my research about ABI before playing it. It has a functioning anti-cheat and caring devs against cheaters! Well... it makes sense too. If I see a hacker ruining my game, I stop playing and paying for it. But I can't do the same for Tarkov because I already bought it. So... ABI will always have to fight cheaters as hard as they can, that's for sure.
- Graphics. They are just better. Period.
- You can see people in ABI. It's not unnecessarily dark like Tarkov. It's normal, like IRL.
- FPS optimization. We have decent systems with 3070, and we get approx. 55-60 FPS in Tarkov. In ABI, we get more than 100 with better graphics. No FPS drops. It runs perfect.
- No bugs. At least we haven't had any bugs till now. But in Tarkov, it's a casual experience.
- Server optimization. You can only play tarkov if it wants you to play it. In ABI, we haven't had any problems with servers.
- Matchmaking and loading times. In tarkov, you have to wait approx. 5-6 minutes until you get into the map and play the game. In ABI, it takes from 25 to 60 seconds from the menu to the map! ABI respects your time, that's for sure.
- Better UI/UX. Tarkov is not even close.
- Better QoL. Again, tarkov is NOT even close.
- Better Gun-Modding. It's pretty similar to tarkov, but it has a far better UX. You make your gun in about 60 seconds. In tarkov it can take up to 5-8 minutes if you are not experienced.
- Live-map with GPS. No, don't argue with me about not having a map is better. NO. I know each and every map in Tarkov like my home. But it took me 2000hrs to do so. Do you think it's newbie-friendly? Do you think your friends would like to play this game if they have just a few hours per day to play a game with you? No. A map was needed. All of you are just looking tasks up with a browser open in the second screen of yours, scrolling on tarkov wiki... It's bullsh*t. ABI tells you what to do and where. I didn't open any wiki once. That's QoL! Don't we all have GPS in our phones anyway? It's not 1500s.
- Better flea market. Ever tried to buy stuff in Tarkov flea and it did just... not allow you to buy it because it was bought? Or poor filtering? Poor ranking of items? In ABI, it's just "easy". The same system with better UX, that's it.
- Missions/tasks. Tarkov tasks are ridiculous. "You gotta kill 5 Scavs without having any scope, any armor. Don't use any meds. Only shoot the legs. Also stay dehydrated for 5 minutes. And when you are in pain, kill 3 pmcs." Is this what you want? Pointless tasks? In ABI it's just better. Kill 5 militants, that's it.
- It's free. Yes, it's monetized, but it's essentially free. We spent tarkov 150USD for EoD. None for ABI. But we will buy the elite soon, because the game deserves it. Maybe more in the future! Because why not if we enjoy it? They gotta eat, don't they?
- Introduction & Training. We had a friend who didn't like Tarkov because it was "too hard and complex" for him to learn. He was right. He started playing ABI and just loved it. He got the grip of it from the very first session. Because game tells you what to do. Extractions are not hidden. Tasks are not hidden. You don't have to watch 15 youtube videos to learn extractions of each map. Looting is simple. You don't have to inspect the flea for 50 hours to learn what is valuable and what not. It tells you the item's value! In short, ABI is newbie-friendly, tarkov is not.
- Ranked system. We always thought, what's the point of playing tarkov after mid-wipe? We got everything we wanted, we don't even loot people we kill, because we don't need their gear... It was pointless. ABI developers must have also thought so, and they added rank system to their game. Now you can grind ranks, which we actually "do" like to grind. The way they added it is also very well- thought. Kudos to ABI devs.
- Categorization of players based on the difficulty level of maps. There is normal mode, lockdown zone, forbidden zone... Newbies and inexperienced players play normal zone, mid-levels play lockdown and high-levels / experienced ones play the forbidden zone. That's it. You don't encounter a 60 level full-geared PMC while you are 20 level just trying to do your tasks like in tarkov. For me, it's not a problem, but again... For a new player, it's not something endurable. We loved this categorization system. Well-thought.
- I'm impressed by the fact that they are also going to steal tarkov arena this year. We played arena for hundreds of hours, but it sucks. Server problems, desync problems, matchmaking problems... I'm sure ABI will make it JUST BETTER. Can't wait for it HAHA.
- Seasons. Tarkov doesn't keep a history of wipes. ABI does. That's good.
- Better Inventory system. It respects your time. It's quick. It has a better UX. you don't spend 10 minutes to make your character, you can do it in 1-3 minutes and just queue in!
- Clear communication with community, unlike BSG.
I'm sure there are things I forgot to add or I didn't discover yet in my 20hrs of playtime.
Now, what does ABI really have to do to beat Tarkov for good?
- Don't ever add bulls*it costumes and skins. No neons, no snake-like skins, no CoD-like costumes... If I see a Spiderman in the game, I will delete the game before I even quit it! Keep the skins REALISTIC. That's what tarkov does really well. You wanna beat tarkov? Keep it realistic.
- Death animations. That is a real issue. If you kill someone, they must fall with ragdoll-physics. But in ABI, they do a pre-configured death animation instead of falling with ragdoll. Get rid of those mobile-game-like animations. It's a PC game and GTA Vice City was released 20 years ago. Make the death animations and hit registrations better & realistic.
- Blood. Get rid of the blood-clouds. It's not a mobile game anymore. Add realistic blood physics.
- Improve throwables' physics & animations. They feel like toys. (Grenades etc.)
- Organize Tournaments like Tarkov when you copy the Tarkov Arena too. That will kill Tarkov Arena I suppose. They are selling that broken sh*t for 30USD. You can't even play it without disconnecting/reconnecting each game.
- Add more content, like Scopes, etc. Your content is not enough.
- Release it on Steam. The effect of it will be massive.
- Keep the game realistic and harsh. If it becomes CoD-like slowly... we are out.
- Ballistics! Can someone explain to me why I have to hit a militant's bare head three times with my M855 from 100-150 meters to kill him? Am I shooting airsoft pellets or a BULLET? Is this militants head TITANIUM or just a skull? FIX THIS.
- You can add proximity chat. Not a must, but it would be better.
- Voice lines of pmcs and militants. Please, make it realistic. Militants are not 7yo idiots. They are men. Add swear lines and realistic lines to the game.
- EDIT: Kit brackets. According to comments, it's also necessary. Someone with e.g. 500k+ kit should not be able to go into Normal zones.
- EDIT: Make the ranked system harder. It seems like you only go "up" and not "down". It's too easy and has no point in this way.
Edit: Here is a nice solution for hacking.
Make the game's monetization model a bit like CS2. Separate the game tiers into two, free and paid. Sell the game for 2.90$ or 3.90$. This is not even a coffee but will save you a lot of trouble and give you a stable income. "Free" account tiers should be able to play only "normal" zones, while "paid" accounts are free to enter any zone they want. Also, give paid accounts "elite" status during that season. (Maybe a 2x2 secure case too?) Reset account status to "free" each season. So everyone should pay for the paid status each season. That way you will keep earning money each season and have fewer hackers. If a player wants to buy the "paid" account status while the game approaches the next season, you should transfer the status to the next season too. E.g. if I buy the paid status prior to a month before the next season, my paid status should be transferred.
Overall, good job devs. We will hang around for a while and see what happens next.